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Tactics : Différence entre versions

 
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==Audience Activations==
 
==Audience Activations==
*- ask for concrete questions about the FP
+
* ask for concrete questions about the FP
*- set up false audience members to activate the dynamic of questions
+
* set up false audience members to activate the dynamic of questions
*- propose to the audience to sit closer to talk
+
* propose to the audience to sit closer to talk
  
 
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==Formal patterns / Games==
 
==Formal patterns / Games==
- unisons
+
*unisons
 
> «yeah, that’s it»
 
> «yeah, that’s it»
 
> thighs clapping
 
> thighs clapping
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> "An angel passed by": a sudden group stillness and silence
 
> "An angel passed by": a sudden group stillness and silence
 
> Momentum: a very busy physical activity
 
> Momentum: a very busy physical activity
- canons (repeat each other in a chain)
+
*canons (repeat each other in a chain)
- tic
+
*tic
- to get affected by somebody else tic or physical attitude
+
*to get affected by somebody else tic or physical attitude
- ‘Roi Jean’ («I didn’t do that, he did / no, I didn’t do that, she did» etc.)
+
*‘Roi Jean’ («I didn’t do that, he did / no, I didn’t do that, she did» etc.)
- stuttering
+
*stuttering
- loops
+
*loops
- false starts
+
*false starts
- politeness round («no, you speak, no, you first», etc.)
+
*politeness round («no, you speak, no, you first», etc.)
- mmmmh...
+
*mmmmh...
- metaphorical language (cf. metaphor game card)
+
*metaphorical language (cf. metaphor game card)
- paraphrase
+
*paraphrase
- interrumption of somebody else
+
*interrumption of somebody else
- dropping an element and take it over later
+
*dropping an element and take it over later
Sentences
+
===Sentences===
- rhythm and lenght variation
+
*rhythm and lenght variation
- starting and dropping
+
*starting and dropping
- fading out
+
*fading out
- not to finish a sentence, to be continued by somebody else
+
*not to finish a sentence, to be continued by somebody else
- fragments
+
*fragments
- answer questions the audience didn't ask
+
*answer questions the audience didn't ask
  
 
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there are 2 basic functions that need activation during the whole performance:
 
there are 2 basic functions that need activation during the whole performance:
  
- describing the fictional performance (FP)
+
*describing the fictional performance (FP)
- asking for questions
+
*asking for questions
  
 
other functions can be used as support / variations:
 
other functions can be used as support / variations:
  
- conceptualising the FP
+
*conceptualising the FP
- describing the process
+
*describing the process
- conceptualising the process
+
*conceptualising the process
- making an ideological statement
+
*making an ideological statement
- telling an anecdote
+
*telling an anecdote
- getting personal
+
*getting personal
- keeping silent
+
*keeping silent
- telling the collective’s history
+
*telling the collective’s history
- showing (speaking or gesturing)
+
*showing (speaking or gesturing)
- showing the process
+
*showing the process
- showing a reference
+
*showing a reference
- define the role of each performer in the FP
+
*define the role of each performer in the FP
- not knowing
+
*not knowing
- hesitating
+
*hesitating
- amnesia
+
*amnesia
- giving references that feed the feeling of the show
+
*giving references that feed the feeling of the show
  
 
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==Theatrical events==
 
==Theatrical events==
- entrances / exits
+
*entrances / exits
- to come in later than the other players
+
*to come in later than the other players
- whispering
+
*whispering
- private discussion / conflict
+
*private discussion / conflict
- taking notes / having an idea (stop listening)
+
*taking notes / having an idea (stop listening)
- inverting the roles
+
*inverting the roles
- fight / laugh attack
+
*fight / laugh attack
- lights events
+
*lights events
- yawning
+
*yawning
- bannishing
+
*bannishing
- quotes from the FP
+
*quotes from the FP
> songs
+
** songs
> pre-existing dances
+
** pre-existing dances
> monologues or poems
+
** monologues or poems
> technical demonstrations (tricks)
+
** technical demonstrations (tricks)
> etc.
+
** etc.
- shitty stick (pass a hard question on to a partner)
+
*shitty stick (pass a hard question on to a partner)
- golden stick (pass a great question on to a partner)
+
*golden stick (pass a great question on to a partner)
- to get the public to be quiet
+
*to get the public to be quiet
- introduce real elements (sounds, objects, etc.)
+
*introduce real elements (sounds, objects, etc.)
- falling into absurd for a while and then go back to coherence
+
*falling into absurd for a while and then go back to coherence
- III act, revelation of the game
+
*III act, revelation of the game
  
 
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Version actuelle en date du 29 juillet 2014 à 18:30

Audience Activations

  • ask for concrete questions about the FP
  • set up false audience members to activate the dynamic of questions
  • propose to the audience to sit closer to talk

Formal patterns / Games

  • unisons

> «yeah, that’s it» > thighs clapping > postures («listening» / «relaxing») > «Oh, interesting» : shift forward > “education”: change position > silence > "An angel passed by": a sudden group stillness and silence > Momentum: a very busy physical activity

  • canons (repeat each other in a chain)
  • tic
  • to get affected by somebody else tic or physical attitude
  • ‘Roi Jean’ («I didn’t do that, he did / no, I didn’t do that, she did» etc.)
  • stuttering
  • loops
  • false starts
  • politeness round («no, you speak, no, you first», etc.)
  • mmmmh...
  • metaphorical language (cf. metaphor game card)
  • paraphrase
  • interrumption of somebody else
  • dropping an element and take it over later

Sentences

  • rhythm and lenght variation
  • starting and dropping
  • fading out
  • not to finish a sentence, to be continued by somebody else
  • fragments
  • answer questions the audience didn't ask

Functions

there are 2 basic functions that need activation during the whole performance:

  • describing the fictional performance (FP)
  • asking for questions

other functions can be used as support / variations:

  • conceptualising the FP
  • describing the process
  • conceptualising the process
  • making an ideological statement
  • telling an anecdote
  • getting personal
  • keeping silent
  • telling the collective’s history
  • showing (speaking or gesturing)
  • showing the process
  • showing a reference
  • define the role of each performer in the FP
  • not knowing
  • hesitating
  • amnesia
  • giving references that feed the feeling of the show

Self-reflexive other

My approach to Générique is absolutely conceptual, that means that when I'm performing it I DO NOT CREATE any concrete elements for the fictional performance. I try just to wait that the public or the other performers create the physical part of the fictional performance, and I justify it. I try to DO NOT CREATE a fictional thinking structure but to apply my normal conceptualization to an object that do not correspond to my work. That makes my conceptualization survive as an abstraction. Anyway, you will always be fictional even if you are not representing an other. Is the context that makes it fictional.


Theatrical events

  • entrances / exits
  • to come in later than the other players
  • whispering
  • private discussion / conflict
  • taking notes / having an idea (stop listening)
  • inverting the roles
  • fight / laugh attack
  • lights events
  • yawning
  • bannishing
  • quotes from the FP
    • songs
    • pre-existing dances
    • monologues or poems
    • technical demonstrations (tricks)
    • etc.
  • shitty stick (pass a hard question on to a partner)
  • golden stick (pass a great question on to a partner)
  • to get the public to be quiet
  • introduce real elements (sounds, objects, etc.)
  • falling into absurd for a while and then go back to coherence
  • III act, revelation of the game